I dont expect Poseray to run very well on Win98SE and my old Geforce2
that helps alot as it shows how to make the "material" but alas all OBJuvPOV
did was create a texture_list.
Bangs the MATERIAL
#declare p_map15=pigment {image_map{jpeg "UpDoMBr.jpg" interpolate 2
transmit all 0 filter all 0} }
#declare p_map16=pigment{image_map{jpeg "UpDoTr.jpg" interpolate 2 }}
#declare Bangs__opaque=
texture{ pigment{ p_map15}
finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0>
diffuse 0.6 reflection{0 metallic} conserve_energy}}
#declare Bangs_=
material{
texture{ pigment_pattern{ p_map16}
texture_map{[0 pigment{Clear}]
[1 Bangs__opaque]
}}
}
and now seems an impossible monument to achieve materials applied the
correct parts of the mesh from a texture_list and texture indexed to each
face.
texture != material
looked for material_list - not found
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